Making it a roguelike feels like putting a treadmill in a hamster wheel. What I mean is that pushing through the campaign is already an exercise in repetition. Funding all this requires stealing stuff from a modest assortment of warehouses, strip malls, and other secure spots that always look pretty much the same. Defending territories requires surviving a chaotic but largely vanilla turf war against a wave of opposition gang members. Taking territories requires surviving a chaotic but largely vanilla turf war against a wave of opposition gang members. Completing Baker’s Battle requires us to take over all territories in Rockay City. The roguelike approach to the solo campaign, dubbed Baker’s Battle, is an interesting slant but it ultimately becomes exhausting. If anything, it makes it seem like it’s just been arbitrarily made to feel like garbage until you can level up for the chance to make it less so. The explanation here likely has something to do with the fact the roguelike single-player rations out perks that negate aiming sway and increase the stopping power of your rounds as rewards for levelling up, but that doesn’t really help. Melee attacks are hopelessly unconvincing and the shooting itself is annoyingly imprecise and ineffectual, with the slimeballs of Rockay City capable of absorbing punishment like their chests are made of Kevlar. It’s actually tricky to pinpoint precisely which pillar of Crime Boss is the weakest, although a shooter with combat as scrappy as it is here is always going to be on a hiding to nothing.
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